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{UAH} ALEX OKOT-OLWAL, UGANDA'S UNSUNG HERO INVENTOR - ATTENTION UNAA

Many who zoom in/out images on their phones and ipads dont know the inventor of this is a Ugandan Acholi of an Acholi father, Olwal from Patongo, and a Russian mother. Father and mother met in Sweden and became Swedes.I was made to know this surprise over a few shots of rum just a few weeks ago. He is Swede - wonder if Dholaman, Laduma et al know him. Dude has been to Patongo, Uganda several times unnoticed by the zillion universities in the country.

VIDEO: Alex Okot-Olwal, MIT Media Lab - Augmented Reality, Beyond digital media. The Conference 2011

Alex Olwal (Ph.D.) is a researcher at the MIT Media Lab. In this presentation Alex is discussing AR technology that, for example, can be used as transparent 3D windows for industrial machines, or that allows the combination of multiple displays + tracking to enable new medical user interfaces.


I design and develop interactions and technologies that embrace digital and physical experiences. I am interested in tools, techniques and devices that enable new interaction concepts for the augmentation and empowerment of the human senses. The research projects are from exciting times and inspiring collaborations at different research labs and institutions, including MIT,Columbia UniversityUniversity of CaliforniaKTH (Royal Institute of Technology), and Microsoft Research.

RESEARCH PROJECTS » PUBLICATIONS » POPULAR PRESS »
Alex Olwal, Ph.D.
Interaction Researcher, Google [x]
Research Affiliate, MIT Media Lab
Affiliate Faculty, KTH
olwal [at] media.mit.edu

SHAPE, ACTUATION AND DEFORMATION
DYNAMIC PHYSICAL USER INTERFACES
inFORM dynamically changes material and form to adapt the physical and virtual interface. Physical Telepresence uses shape capture and display to enhance interactions with remote people and environments.
Physical Telepresence: Shape Capture and Display for Embodied, Computer-mediated Remote Collaboration
Leithinger, D., Follmer, S., Olwal, A., and Ishii, H.

UIST 2014
PDF []
inFORM: Dynamic Physical Affordances and Constraints through Shape and Object Actuation
Follmer, S., Leithinger, D., Olwal, A., Hogge, A., and Ishii, H.

UIST 2013
PDF []

SWITCHABLE PHYSICAL/VIRTUAL RENDERING
Sublimate explores rapid and fluid transitions between physical and visual representations of dynamic digital content.
Sublimate: State-Changing Virtual and Physical Rendering to Augment Interaction with Shape Displays
Leithinger, D., Follmer, S., Olwal, A., Luescher, S., Hogge, A., Lee, J., and Ishii, H.

CHI 2013 - Best Paper Honorable Mention Award (Top 5%)
PDF []

CONTROLLING SOFTNESS + SENSING SHAPE
Jamming User Interfaces enable programmable stiffness, haptic feedback and deformation, for new types of flexible and shape-changing interactions.
Jamming User Interfaces: Programmable Particle Stiffness and Sensing for Malleable and Shape-Changing Devices
Follmer, S., Leithinger, D., Olwal, A., Cheng, N., and Ishii, H.

UIST 2012 - Best Paper Award (Top 1%)
PDF []

SENSING FOR EMBEDDED DEVICES AND TANGIBLE USER INTERFACES
LASER SPECKLE FOR MOTION SENSING
SpeckleSense exploits laser speckle sensing for precise, high-speed, low-latency motion tracking, which can be applied to a wide range of interaction scenarios and devices.
SpeckleEye: Gestural Interaction for Embedded Electronics in Ubiquitous Computing
Olwal, A., Bardagjy, A., Zizka, J., and Raskar, R.

CHI 2012 Extended Abstracts
PDF []
SpeckleSense: Fast, Precise, Low-cost and Compact Motion Sensing using Laser Speckle
Zizka, J., Olwal, A., and Raskar, R.

UIST 2011
PDF []

RFID + COMPUTER VISION FOR TRACKING
SurfaceFusion senses tangible, physical objects on interactive surfaces. It introduces a hybrid technique that combines RFID and computer vision, to avoid the need for visual markers.
SurfaceFusion: Unobtrusive Tracking of Everyday Objects in Tangible User Interfaces
Olwal, A., and Wilson, A.

GI 2008
PDF []

OPTICAL SENSING FOR SPATIAL AWARENESS
LightSense tracks mobile devices on static or dynamic displays, to enable context-sensitive visuals and interaction, based on spatial motion and position.
LightSense: Enabling Spatially Aware Handheld Interaction Devices
Olwal, A.

ISMAR 2006
PDF []
The Audiator: A Device-Independent Active Marker for Spatially Aware Displays
Olwal, A.

SIGGRAPH 2007 Posters
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SPATIAL DISPLAYS, AUGMENTED REALITY AND VIRTUAL REALITY
PROPRIOCEPTION AND GESTURES IN 3D SPACE
T(ether) introduces gestural techniques that exploit proprioception to adapt the interface of a handheld Virtual Reality viewport, based on the hand's position above, behind or on its surface.
T(ether): Spatially-Aware Handhelds, Gestures and Proprioception for Multi-User 3D Modeling and Animation
Lakatos, D., Blackshaw, M., Olwal, A., Barryte, Z., Perlin, K., and Ishii, H.

SUI 2014
PDF []

IMMATERIAL PIXELS AND DISPLAYS
Our immaterial display generates pixels that float in mid-air. The surface enables new interaction possibilities as users can reach, walk and talk through the display.
An Immaterial Pseudo-3D Display with 3D Interaction
DiVerdi, S., Olwal, A., Rakkolainen, I., and Höllerer, T.

3D TV Book
PDF []
Consigalo: Multi-user, Face-to-face Interaction on an Immaterial Display
Olwal, A., DiVerdi, S., Rakkolainen, I., and Höllerer, T.

INTETAIN 2008
PDF []
An Immaterial, Dual-sided Display System with 3D Interaction
Olwal, A., DiVerdi, S., Candussi, N., Rakkolainen, I., and Höllerer, T.

IEEE VR 2006
PDF []
A Novel Walk-through 3D Display
DiVerdi, S., Rakkolainen, I., Höllerer, T., and Olwal, A.

SPIE 2006 Electronic Imaging
PDF []

TRANSPARENT + AUGMENTING 3D SURFACES
ASTOR is a transparent 3D window that enhances the space behind it with graphics. It preserves an optically clear view of the real environment, while superimposing dynamic 3D visuals.
Unencumbered 3D Interaction with See-through Displays
Olwal, A.

NordiCHI 2008
PDF []
Spatial Augmented Reality on Industrial CNC machines
Olwal, A., Gustafsson, J., and Lindfors, C.

SPIE 2008 Electronic Imaging
PDF []
ASTOR: An Autostereoscopic Optical See-through Augmented Reality System
Olwal, A., Lindfors, C., Gustafsson, J., Kjellberg, T., and Mattson, L.

ISMAR 2005
PDF []
An Autostereoscopic Optical See-through Display for Augmented Reality
Olwal, A., Lindfors, C., Gustafsson, J.

SIGGRAPH 2004 Sketches
PDF []

HYBRID 2D/3D WORKSPACES
SpaceTop fuses 2D and 3D interactions in a desktop workspace. It simultaneously allows users to type, click, draw in 2D, and directly manipulate interface elements that float in the 3D space.
SpaceTop: Integrating 2D and Spatial 3D Interactions in a See-through Desktop
Lee, J., Olwal, A., Ishii, H., and Boulanger, C.

CHI 2013
PDF []

MOBILE AR WORKSPACE
POLAR is a lightweight mobile workspace for augmented reality. Using a foldable, optical see-through setup and hybrid user tracking, it enables annotated views of small physical objects without the need for worn technology.
POLAR: Portable, Optical see-through, Low-cost Augmented Reality
Olwal, A., and Höllerer, T.

VRST 2005
PDF []

INTERACTION TECHNIQUES FOR MEDICAL IMAGING
TRACKING GAZE IN RADIOLOGY
We collect gaze data from radiologists that search 3D CT scans for lung nodules. Analysis and interactive 3D visualisations of eye tracking data indicate 2 dominant search strategies, where "Drilling" is superior over "Scanning".
Scanners and Drillers: Characterizing Expert Visual Search through Volumetric Images
Drew, T., Vo, M., Olwal, A., Jacobson, F., Seltzer, S., and Wolfe, J.

JOV 2013
PDF []

MULTI-USER SURGERY PLANNING
Our multi-display groupware system for medical team meetings synchronizes multi-touch and pen interaction across various mobile and stationary displays.
Design and Evaluation of Interaction Technology for Medical Team Meetings
Olwal, A., Frykholm, O., Groth, K., and Moll, J.

INTERACT 2011
PDF []

3D VISUALIZATION OF 2D X-RAYS
Our system tracks and augments 2D X-ray images in image-guided surgery. It provides interactive spatiotemporal visualizations of 2D X-rays in timeline views and 3D clouds.
3D Visualization and Interaction with Spatiotemporal X-ray Data to Minimize Radiation in Image-guided Surgery
Ioakeimidou, F., Olwal, A., Nordberg, A., and von Holst, H.

CBMS 2011
PDF []

SPATIALLY AWARE HANDHELD DISPLAYS, MOBILE PHONES AND PORTABLE DEVICES
INTERACTION WITH DYNAMIC SURFACES
We synchronize mobile devices with interaction on the large touch surface to expand expressiveness. The mobile displays provide denser resolution, while the controls enable better precision and physical affordances.
Augmenting Surface Interaction through Context-sensitive Mobile Devices
Olwal, A.

INTERACT 2009
PDF []
Spatially Aware Handhelds for High-Precision Tangible Interaction with Large Displays
Olwal, A., and Feiner, S.

TEI 2009
PDF []

2D + 3D MOBILE AUGMENTED REALITY
LUMAR combines 2D and 3D interaction with a static display, and enables a 3-layered information space, where the mobile phone provides an augmented reality viewport into the real world.
LUMAR: A Hybrid Spatial Display System for 2D and 3D Handheld Augmented Reality
Olwal, A., and Henrysson, A.

ICAT 2007
PDF []

REALISTIC INTERACTION WITH 3D MODELS
Our mobile phantogram viewer enables realistic real-time interaction with 3D models through view-point correct anamorphosis and stereoscopy.
Interaction and Rendering Techniques for Handheld Phantograms
Ericson, F., and Olwal, A.

CHI 2011
PDF []

TANGIBLE INTERACTIONS
This framework explores tangible interaction for handheld AR. Hardware-accelerated rendering of illumination and shadows enables real-time interaction with realistic models, through spatial motion or touch screen manipulation.
Tangible Interfaces using Handheld Augmented Reality
Rojtberg, P., and Olwal, A.

SIGRAD 2010
PDF []

CUSTOMIZING MOBILE USER INTERFACES
thumbnails/oldgen/3.jpg
The OldGen framework addresses accessibility on generic mobile devices by decoupling the software UI from the phone hardware. It makes the UI portable and independent of phone, model or brand.
OldGen: Mobile Phone Personalization for Older Adults
Olwal, A., Lachanas, D., and Zacharouli, E.

CHI 2011
PDF []

PORTABLE, INTERACTIVE EYE EXAMS
thumbnails/retinal/6.jpg
Our interactive device images and visualizes the retina. Its use of indirect diffuse illumination and binocular coupling, avoids the complexity of traditional devices.
Computational Retinal Imaging via Binocular Coupling and Indirect Illumination
Lawson, E., Boggess, J., Khullar, S., Olwal, A., Wetzstein, G., and Raskar, R.

SIGGRAPH 2012
PDF []

MULTIMODAL INTERACTION: TOUCHING, POINTING, LOOKING AND GESTURING
MINIMAL GESTURES FOR PEN AND TOUCH
Rubbing and Tapping are fast and precise interaction techniques for single-touch, multi-touch and pen-based devices. They leverage minimal gestures for quick zoom and pan actions.
Rubbing and Tapping for Precise and Rapid Selection on Touch-Screen Displays
Olwal, A., Feiner, S., and Heyman, S.

CHI 2008 - Best Paper Honorable Mention Award (Top 5%)
PDF []
Rubbing the Fisheye: Precise Touch-Screen Interaction with Gestures and Fisheye Views
Olwal, A., and Feiner, S.

UIST '03
PDF []

ANALYZING GAZE AND GESTURES
MAVEN interprets user intention in AR/VR by fusing speech, gesture, viewpoint, pointing direction, and SenseShapes statistics, to improve recognition through multimodal disambiguation.
SenseShapes: Using Statistical Geometry for Object Selection in a Multimodal Augmented Reality System
Olwal, A., Benko, H., and Feiner, S.

ISMAR 2003
PDF []
MAVEN: Mutual Disambiguation of 3D Multimodal Interaction in Augmented and Virtual Reality
Kaiser, E., Olwal, A., McGee, D., Benko, H., Corradini, A., Li, X., Feiner, S., and Cohen, P.

ICMI 2003
PDF []

A SOFT, BENDABLE 3D SELECTION WIDGET
The Flexible Pointer can facilitate selection and interaction with fully or partially obscured objects in 3D environments, and help indicate objects of interest to collaborators in AR/VR.
The Flexible Pointer: An Interaction Technique for Selection in Augmented and Virtual Reality
Olwal, A., and Feiner, S.

UIST '03
PDF []

TACTILE FEEDBACK FOR MOTION GUIDANCE
Motion guidance for position, direction and continuous velocities, is provided to tracked users using visual, vibrotactile and pneumatic feedback.
Multimodal Motion Guidance: Techniques for Adaptive Dynamic Feedback
Schönauer, C., Fukushi, K., Olwal, A., Kaufmann, H., and Raskar, R.

ICMI 2012
PDF []

PEDAGOGICAL ROBOTICS
Cloud Rhymer is a platform that combines cloud technology and robotics. Users can text message a word to the robot, who will start rhyming on that word in sync with the beat.
Cloud Rhymer: Prototype Demo and Intervention Proposal
Robert, D., Schmitt, P., and Olwal, A.

IDC 2013
PDF []

GESTURE CONTROL OF HEART SIMULATION
The HEART project allows the public to experience and interact with a simulation of a beating heart. Blood flow and pressure are visualized in 3D and can be manipulated with gestures using both hands.
Gestural 3D Interaction with a Beating Heart: Simulation, Visualization and Interaction
Ioakeimidou, F., Ericson, E., Spühler, J., Olwal, A., Forsslund, J., Jansson, J., Sallnäs Pysander, E.-L., and Hoffman, J.

SIGRAD 2011
PDF []

VISUAL DATA FLOWS OF INTERACTION
thumbnails/unit/2.jpg
The Unit framework is a visual dataflow programming language for highly interactive 3D environments. Interaction techniques are abstracted from devices and application, to separate application logic from behavior.
Unit: Modular Development of Distributed Interaction Techniques for Highly Interactive User Interfaces
Olwal, A., and Feiner, S.

GRAPHITE 2004
PDF []

IMMERSIVE AUTHORING
This mixed reality system allows users to immersively reconfigure data flow in real-time between interaction devices and objects on a running hybrid user interface.
Immersive Mixed-Reality Configuration of Hybrid User Interfaces
Sandor, C., Olwal, A., Bell, B., and Feiner, S.

ISMAR 2005
PDF []

EXPRESSION THROUGH NON-VERBAL SPEECH
thumbnails/prosodic/2.jpg
Prosodic features of speech is used together with audio localization to control interactive applications. This information can also be applied to parameter control, or for disambiguation in speech recognition.
Interaction Techniques using Prosodic Features of Speech and Audio Localization
Olwal, A., and Feiner, S.

IUI 2005
PDF []

DOCTORAL THESIS
UNOBTRUSIVE AUGMENTED REALITY
phd/images/cover_small.jpg
The concept of Unobtrusive Augmented Reality is introduced through various systems and techniques that enable sporadic and spontaneous interaction. Unobtrusive AR emphasizes an optically direct view of a visually unaltered physical environment, the avoidance of user-worn technology, and the preference for unencumbering techniques.
Unobtrusive Augmentation of Physical Environments: Interaction Techniques, Spatial Displays and Ubiquitous Sensing
Olwal, A.

Doctoral Thesis
PDF []


___________________________________
Gwokto La'Kitgum
"Even a small dog can piss on a tall Building", Jim Hightower

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